Monday, February 18, 2019

MATERIAL SHADERS

SHADERS



                                            fabric cheker pattern


                                                             glass shader


                                                     metalic shader


                                                      rim light shader



                                                      double sided shader


                                                    dotted shader


                                                              brick shader


                                                       wooden texture

this are the textures done with maya by using maya's default texture nodes and connected in hypershade

1) fabric cheker pattern (layered texture)

2)glass shader (reflection & refractive index)

3) metalic shader

4) rim light shader(ambient colour)

5)dotted shader (circular ramp)

6) brick shader( grid bumping & noise)

7) wooden texture (grid bump map and fractal )

8) double sided shader

MAINLY USED -  BUMP, NOISE, FRACTAL , TEXTURE NODES

Wednesday, February 6, 2019

casino table wiith some props

                                                      CASINO SCENE

CASINO SHOT




CASINO SCENE WITH WIRE FRAME AND TEXTURE AND COLOUR

WIRE FRAME

FULL SET SHOT

PLAYING CARD TEXTURED DETAIL

DICE TEXTURED AND RENDER

POKER CHIPS TEXTURED 

DICE WIRE FRAME

DICE  CLEAR PICTURE OF BUMP MAPPING

TEXTURED PLAYING CARD

AN UV UNWRAP OF PLAYING CARDS FOR TEXTURING

UV UNWRAP OF CARDS CLEARLY SHOWING UV'S


UV UNWRAP OF POKERCHIPS

TEXTURING OF A TABLE AND WITH BUMP MAPPING AND NOISE

entire scene done throughout using polygons , did the each model separately , and uv unwrapped the each object and textured using photoshop and created a simple bump mapping for each model as suitable and rendered with mental ray and  basic lighting and created a shot.

SOFTWARES USED:-

modeling done using - MAYA 2015

rendered using - MENTAL RAY

textured in - photoshop cs6








Monday, February 4, 2019

ELECTRIC SWITCH BOARD MODELING (props modeling)

 PROPS MODELING

ELECTRICAL SWITCH BOARD

          rendered STILL IMAGES OUTPUT

FRONT

PERSP

WIRE FRAME






 Prop done throughout using polygons with correct topology and rendered with mental ray and  basic lighting .

FISH CHARACTER

 CHARACTER MODELING

FISH



RENDERED STILL IMAGES
WIRE FRAME ON SHADING

SIDE

FRONT

TOP
FINS DETAILS

this character done throughout using nurbs and rendered with mental ray and very basic lighting .

SOFTWARES USED:-

modeling done using - MAYA 2015

rendered using - MENTAL RAY
                                       
MAIN TOOLS USED - curve extrude and lofting and  SCULPT GEOMETRY tool for body shaping

Kenstar air cooler prop

AIR COOLER PROP UV  UV air cooler prop done with polygon completely in maya one of the best and de...